2010, ISBN: 9781615207138
Erscheinungsdatum: 31.08.2010, Medium: Buch, Einband: Gebunden, Titel: Gaming for Classroom-Based Learning, Titelzusatz: Digital Role Playing as a Motivator of Study, Redaktion: Baek, You… Altro …
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ISBN: 9781615207138
Hardback, [PU: IGI Global], Investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research articles aims to inform classroom… Altro …
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ISBN: 9781615207138
[ED: Hardcover], [PU: Information Science Reference], As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate … Altro …
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Gaming for Classroom-Based Learning Digital Role Playing as a Motivator of Study - copertina rigida, flessible
2010, ISBN: 1615207139
Gebundene Ausgabe Unternehmenssoftware, Educational digital game structure; Educational immersive environments; Game-based learning activities in virtual worlds; Intelligent tutoring and… Altro …
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2010, ISBN: 9781615207138
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skil… Altro …
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2010, ISBN: 9781615207138
Erscheinungsdatum: 31.08.2010, Medium: Buch, Einband: Gebunden, Titel: Gaming for Classroom-Based Learning, Titelzusatz: Digital Role Playing as a Motivator of Study, Redaktion: Baek, You… Altro …
ISBN: 9781615207138
Hardback, [PU: IGI Global], Investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research articles aims to inform classroom… Altro …
ISBN: 9781615207138
[ED: Hardcover], [PU: Information Science Reference], As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate … Altro …
Gaming for Classroom-Based Learning Digital Role Playing as a Motivator of Study - copertina rigida, flessible
2010, ISBN: 1615207139
Gebundene Ausgabe Unternehmenssoftware, Educational digital game structure; Educational immersive environments; Game-based learning activities in virtual worlds; Intelligent tutoring and… Altro …
2010, ISBN: 9781615207138
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skil… Altro …
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Informazioni dettagliate del libro - Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
EAN (ISBN-13): 9781615207138
ISBN (ISBN-10): 1615207139
Copertina rigida
Anno di pubblicazione: 2010
Editore: Idea Group Reference
338 Pagine
Peso: 1,225 kg
Lingua: eng/Englisch
Libro nella banca dati dal 2011-02-08T01:34:11+01:00 (Zurich)
Pagina di dettaglio ultima modifica in 2023-10-28T20:58:24+02:00 (Zurich)
ISBN/EAN: 1615207139
ISBN - Stili di scrittura alternativi:
1-61520-713-9, 978-1-61520-713-8
Stili di scrittura alternativi e concetti di ricerca simili:
Autore del libro : baek
Titolo del libro: playing way, gaming, playing the other
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