- 5 Risultati
prezzo più basso: € 37,45, prezzo più alto: € 37,49, prezzo medio: € 37,46
1
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds
Ordina
da Springer.com
€ 37,45
Spedizione: € 0,001
OrdinaLink sponsorizzato

Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - nuovo libro

ISBN: 9789460913297

In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about… Altro …

Nr. 978-94-6091-329-7. Costi di spedizione:Worldwide free shipping, , DE. (EUR 0.00)
2
Serious Educational Game Assessment: Practical Methods and Models for Educational Games Simulations and Virtual Worlds
Ordina
da Hugendubel.de
€ 37,49
Spedizione: € 7,501
OrdinaLink sponsorizzato
Serious Educational Game Assessment: Practical Methods and Models for Educational Games Simulations and Virtual Worlds - nuovo libro

ISBN: 9789460913297

*Serious Educational Game Assessment: Practical Methods and Models for Educational Games Simulations and Virtual Worlds* / pdf eBook für 37.49 € / Aus dem Bereich: eBooks, Sachthemen & Ra… Altro …

Costi di spedizione:In stock (Download), , Versandkostenfrei nach Hause oder Express-Lieferung in Ihre Buchhandlung., zzgl. Versandkosten. (EUR 7.50)
3
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - L.A. Annetta; L.A. Annetta; Stephen Bronack; Stephen Bronack
Ordina
da lehmanns.de
€ 37,45
Spedizione: € 9,951
OrdinaLink sponsorizzato
L.A. Annetta; L.A. Annetta; Stephen Bronack; Stephen Bronack:
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - Prima edizione

2011

ISBN: 9789460913297

eBooks, eBook Download (PDF), Auflage, [PU: Sensepublishers], Seiten: 286, [ED: 1], Sensepublishers, 2011

Costi di spedizione:Download sofort lieferbar. (EUR 9.95)
4
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - L.A. Annetta; Stephen Bronack
Ordina
da lehmanns.de
€ 37,45
Spedizione: € 0,001
OrdinaLink sponsorizzato
L.A. Annetta; Stephen Bronack:
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - nuovo libro

2011, ISBN: 9789460913297

eBooks, eBook Download (PDF), 1st Edition. [PU: Sense Publishers], Sense Publishers, 2011

Costi di spedizione:Download sofort lieferbar. (EUR 0.00)
5
Ordina
da lehmanns.de
€ 37,45
Spedizione: € 0,001
OrdinaLink sponsorizzato
L.A. Annetta; Stephen Bronack:
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - Prima edizione

2011, ISBN: 9789460913297

1st Edition., eBook Download (PDF), eBooks, [PU: Sense Publishers]

Costi di spedizione:Download sofort lieferbar, , Versandkostenfrei innerhalb der BRD. (EUR 0.00)

1Poiché alcune piattaforme non trasmettono le condizioni di spedizione e queste possono dipendere dal paese di consegna, dal prezzo di acquisto, dal peso e dalle dimensioni dell'articolo, dall'eventuale iscrizione alla piattaforma, dalla consegna diretta da parte della piattaforma o tramite un fornitore terzo (Marketplace), ecc. è possibile che le spese di spedizione indicate da eurolibro non corrispondano a quelle della piattaforma offerente.

Dati bibliografici del miglior libro corrispondente

Dettagli del libro

Informazioni dettagliate del libro - Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds


EAN (ISBN-13): 9789460913297
ISBN (ISBN-10): 9460913296
Anno di pubblicazione: 2011
Editore: Sensepublishers

Libro nella banca dati dal 2009-10-29T09:50:31+01:00 (Zurich)
Pagina di dettaglio ultima modifica in 2024-02-21T17:27:30+01:00 (Zurich)
ISBN/EAN: 9789460913297

ISBN - Stili di scrittura alternativi:
94-6091-329-6, 978-94-6091-329-7
Stili di scrittura alternativi e concetti di ricerca simili:
Titolo del libro: simulations, games simulation, new worlds, models and games, game


Dati dell'editore

Autore: L.A. Annetta; Stephen Bronack
Titolo: Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds
Editore: SensePublishers; Sense Publishers
286 Pagine
Anno di pubblicazione: 2011-07-22
Rotterdam; NL
Lingua: Inglese
37,45 € (DE)
46,68 CHF (CH)
No longer receiving updates
XII, 286 p.

EA; E107; eBook; Nonbooks, PBS / Pädagogik/Schulpädagogik, Didaktik, Methodik; Lehrmittel, Lerntechnologien, E-Learning; Verstehen; educational technology; games; distance education; C; Educational Technology; Digital Education and Educational Technology; Education

Editorial - Leonard A. Annetta and Stephen C. Bronack;Forward - Bryan Setser;1. Assessing Gaming, Computer and Scientific Inquiry Self-efficacy in a Virtual Environment - Diane Jass Ketelhut;2. Self-Regulation within Game-based Learning Environments - John Nietfeld and Lucy R. Shores; 3. The Wild West of Assessment: Measuring Aggression and Violence in Video Games - Christopher J. Ferguson; 4. Diagrammatic Inquiry: Rosario is not Virtual and it’s not Reality - Owen Kelly;5. Assessing Serious Educational Games: The Development of a Scoring Rubric - Leonard A. Annetta, Richard Lamb and Marcus Stone; 6. Game Assessment Using the E/E Grid - Ricardo Javier Rademacher Mena; 7. Assessment Using After-action Review: Without Footage its Fiction - Randy Brown; 8. Usability and Play Testing: The Often Missed Assessment - Scott Warren, Greg Jones and Lin Lin; 9. Change is Constant; The Game is Serious: Managing Change with a Serious Game at One Automotive Company - Kristen Cromer; 10. Learning in Virtual Worlds: Assessment Challenges and Opportunities - Margaret Corbit, Jennifer Wofford and Suzanne Kolodziej; 11. Mitigating the Hawthorne Effect Using Computer Simulations - Shawn Y. Holmes; 12. Endogenous Learning in Multi User Virtual Environments - Dave R. Dannenberg and Michael A. Evans; 13. Art Education Avatars in Action: Learning, Teaching, and Assessing in 3D Virtual Worlds - Lilly Lu; 14. Assessing Learning and Identity in Augmented Reality Science Games - Matt Dunleavy and Brittney Simmons; 15. Semi-virtual Embodied Learning-Real World STEM Assessment - Mina C. Johnson-Glenberg, David Birchfield, Philippos Savvides and Colleen Megowan-Romanowicz; 16. An Open-ended, Emergent Approach for Studying Serious Games - Matthew J. Sharritt

< Per archiviare...