You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this boo… Plus…
You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen; PDF; Computing > Digital lifestyle > Computer games: strategy guides, Cambridge University Press<
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You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this boo… Plus…
You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen; PDF; Computing > Digital lifestyle > Computer games: strategy guides, Wiley<
hive.co.uk
No. 9780471788911. Frais d'envoiInstock, Despatched same working day before 3pm, zzgl. Versandkosten., Livraison non-comprise Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.
You can start game programming in a flashHere's how to create five different cool games - no experiencenecessary!Ever think you could come up with a better computer game? Then thisbook is… Plus…
You can start game programming in a flashHere's how to create five different cool games - no experiencenecessary!Ever think you could come up with a better computer game? Then thisbook is for you! No boring programming theory here, just the stuffyou need to know to actually make something happen, and all inplain English. Build a brain-teasing math game, go classic withPong, create monsters and mayhem, and much more.Discover how to* Build and control basic movie clips* Make text appear and change* Generate random numbers* Add sound effects* Create cars and space vehicles that move realistically* Blow up stuff onscreen E-Book, [PU: Wiley]<
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Nr. 37355789 Frais d'envoi, , plus shipping costs, Livraison non-comprise Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.
You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this boo… Plus…
You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen; PDF; Computing > Digital lifestyle > Computer games: strategy guides, Cambridge University Press<
- No. 9780471788911. Frais d'envoiInstock, Despatched same working day before 3pm, zzgl. Versandkosten., Livraison non-comprise
You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this boo… Plus…
You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen; PDF; Computing > Digital lifestyle > Computer games: strategy guides, Wiley<
No. 9780471788911. Frais d'envoiInstock, Despatched same working day before 3pm, zzgl. Versandkosten., Livraison non-comprise
You can start game programming in a flashHere's how to create five different cool games - no experiencenecessary!Ever think you could come up with a better computer game? Then thisbook is… Plus…
You can start game programming in a flashHere's how to create five different cool games - no experiencenecessary!Ever think you could come up with a better computer game? Then thisbook is for you! No boring programming theory here, just the stuffyou need to know to actually make something happen, and all inplain English. Build a brain-teasing math game, go classic withPong, create monsters and mayhem, and much more.Discover how to* Build and control basic movie clips* Make text appear and change* Generate random numbers* Add sound effects* Create cars and space vehicles that move realistically* Blow up stuff onscreen E-Book, [PU: Wiley]<
- Nr. 37355789 Frais d'envoi, , plus shipping costs, Livraison non-comprise
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Données bibliographiques du meilleur livre correspondant
Informations détaillées sur le livre - Beginning Flash Game Programming For Dummies
EAN (ISBN-13): 9780471788911 ISBN (ISBN-10): 0471788910 Date de parution: 2006 Editeur: Wiley, J 408 Pages Langue: eng/Englisch
Livre dans la base de données depuis 2007-01-26T09:30:22+01:00 (Zurich) Page de détail modifiée en dernier sur 2024-02-13T18:09:45+01:00 (Zurich) ISBN/EAN: 0471788910
ISBN - Autres types d'écriture: 0-471-78891-0, 978-0-471-78891-1 Autres types d'écriture et termes associés: Titre du livre: beginning game programming, flash
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