2010, ISBN: 9781615207138
Erscheinungsdatum: 31.08.2010, Medium: Buch, Einband: Gebunden, Titel: Gaming for Classroom-Based Learning, Titelzusatz: Digital Role Playing as a Motivator of Study, Redaktion: Baek, You… Plus…
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ISBN: 9781615207138
Hardback, [PU: IGI Global], Investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research articles aims to inform classroom… Plus…
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ISBN: 9781615207138
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Gaming for Classroom-Based Learning Digital Role Playing as a Motivator of Study - edition reliée, livre de poche
2010, ISBN: 1615207139
Gebundene Ausgabe Unternehmenssoftware, Educational digital game structure; Educational immersive environments; Game-based learning activities in virtual worlds; Intelligent tutoring and… Plus…
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2010, ISBN: 9781615207138
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skil… Plus…
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2010, ISBN: 9781615207138
Erscheinungsdatum: 31.08.2010, Medium: Buch, Einband: Gebunden, Titel: Gaming for Classroom-Based Learning, Titelzusatz: Digital Role Playing as a Motivator of Study, Redaktion: Baek, You… Plus…
ISBN: 9781615207138
Hardback, [PU: IGI Global], Investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research articles aims to inform classroom… Plus…
ISBN: 9781615207138
[ED: Hardcover], [PU: Information Science Reference], As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate … Plus…
Gaming for Classroom-Based Learning Digital Role Playing as a Motivator of Study - edition reliée, livre de poche
2010, ISBN: 1615207139
Gebundene Ausgabe Unternehmenssoftware, Educational digital game structure; Educational immersive environments; Game-based learning activities in virtual worlds; Intelligent tutoring and… Plus…
2010, ISBN: 9781615207138
As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skil… Plus…
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Informations détaillées sur le livre - Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
EAN (ISBN-13): 9781615207138
ISBN (ISBN-10): 1615207139
Version reliée
Date de parution: 2010
Editeur: Idea Group Reference
338 Pages
Poids: 1,225 kg
Langue: eng/Englisch
Livre dans la base de données depuis 2011-02-08T01:34:11+01:00 (Zurich)
Page de détail modifiée en dernier sur 2023-10-28T20:58:24+02:00 (Zurich)
ISBN/EAN: 9781615207138
ISBN - Autres types d'écriture:
1-61520-713-9, 978-1-61520-713-8
Autres types d'écriture et termes associés:
Auteur du livre: baek
Titre du livre: playing way, gaming, playing the other
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