- 5 Résultats
prix le plus bas: € 37,45, prix le plus élevé: € 37,49, prix moyen: € 37,46
1
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds
Commander
sur Springer.com
€ 37,45
Envoi: € 0,001
CommanderLien sponsorisé

Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - nouveau livre

ISBN: 9789460913297

In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about… Plus…

Nr. 978-94-6091-329-7. Frais d'envoiWorldwide free shipping, , DE. (EUR 0.00)
2
Serious Educational Game Assessment: Practical Methods and Models for Educational Games Simulations and Virtual Worlds
Commander
sur Hugendubel.de
€ 37,49
Envoi: € 7,501
CommanderLien sponsorisé
Serious Educational Game Assessment: Practical Methods and Models for Educational Games Simulations and Virtual Worlds - nouveau livre

ISBN: 9789460913297

*Serious Educational Game Assessment: Practical Methods and Models for Educational Games Simulations and Virtual Worlds* / pdf eBook für 37.49 € / Aus dem Bereich: eBooks, Sachthemen & Ra… Plus…

Frais d'envoiIn stock (Download), , Versandkostenfrei nach Hause oder Express-Lieferung in Ihre Buchhandlung., zzgl. Versandkosten. (EUR 7.50)
3
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - L.A. Annetta; L.A. Annetta; Stephen Bronack; Stephen Bronack
Commander
sur lehmanns.de
€ 37,45
Envoi: € 9,951
CommanderLien sponsorisé
L.A. Annetta; L.A. Annetta; Stephen Bronack; Stephen Bronack:
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - Première édition

2011

ISBN: 9789460913297

eBooks, eBook Download (PDF), Auflage, [PU: Sensepublishers], Seiten: 286, [ED: 1], Sensepublishers, 2011

Frais d'envoiDownload sofort lieferbar. (EUR 9.95)
4
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - L.A. Annetta; Stephen Bronack
Commander
sur lehmanns.de
€ 37,45
Envoi: € 0,001
CommanderLien sponsorisé
L.A. Annetta; Stephen Bronack:
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - nouveau livre

2011, ISBN: 9789460913297

eBooks, eBook Download (PDF), 1st Edition. [PU: Sense Publishers], Sense Publishers, 2011

Frais d'envoiDownload sofort lieferbar. (EUR 0.00)
5
Commander
sur lehmanns.de
€ 37,45
Envoi: € 0,001
CommanderLien sponsorisé
L.A. Annetta; Stephen Bronack:
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - Première édition

2011, ISBN: 9789460913297

1st Edition., eBook Download (PDF), eBooks, [PU: Sense Publishers]

Frais d'envoiDownload sofort lieferbar, , Versandkostenfrei innerhalb der BRD. (EUR 0.00)

1Comme certaines plateformes ne transmettent pas les conditions d'expédition et que celles-ci peuvent dépendre du pays de livraison, du prix d'achat, du poids et de la taille de l'article, d'une éventuelle adhésion de la plateforme, d'une livraison directe par la plateforme ou via un prestataire tiers (Marketplace), etc. il est possible que les frais de livraison indiqués par eurolivre ne correspondent pas à ceux de la plateforme qui propose l'article.

Données bibliographiques du meilleur livre correspondant

Détails sur le livre

Informations détaillées sur le livre - Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds


EAN (ISBN-13): 9789460913297
ISBN (ISBN-10): 9460913296
Date de parution: 2011
Editeur: Sensepublishers

Livre dans la base de données depuis 2009-10-29T09:50:31+01:00 (Zurich)
Page de détail modifiée en dernier sur 2024-02-21T17:27:30+01:00 (Zurich)
ISBN/EAN: 9789460913297

ISBN - Autres types d'écriture:
94-6091-329-6, 978-94-6091-329-7
Autres types d'écriture et termes associés:
Titre du livre: simulations, games simulation, new worlds, models and games, game


Données de l'éditeur

Auteur: L.A. Annetta; Stephen Bronack
Titre: Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds
Editeur: SensePublishers; Sense Publishers
286 Pages
Date de parution: 2011-07-22
Rotterdam; NL
Langue: Anglais
37,45 € (DE)
46,68 CHF (CH)
No longer receiving updates
XII, 286 p.

EA; E107; eBook; Nonbooks, PBS / Pädagogik/Schulpädagogik, Didaktik, Methodik; Lehrmittel, Lerntechnologien, E-Learning; Verstehen; educational technology; games; distance education; C; Educational Technology; Digital Education and Educational Technology; Education

Editorial - Leonard A. Annetta and Stephen C. Bronack;Forward - Bryan Setser;1. Assessing Gaming, Computer and Scientific Inquiry Self-efficacy in a Virtual Environment - Diane Jass Ketelhut;2. Self-Regulation within Game-based Learning Environments - John Nietfeld and Lucy R. Shores; 3. The Wild West of Assessment: Measuring Aggression and Violence in Video Games - Christopher J. Ferguson; 4. Diagrammatic Inquiry: Rosario is not Virtual and it’s not Reality - Owen Kelly;5. Assessing Serious Educational Games: The Development of a Scoring Rubric - Leonard A. Annetta, Richard Lamb and Marcus Stone; 6. Game Assessment Using the E/E Grid - Ricardo Javier Rademacher Mena; 7. Assessment Using After-action Review: Without Footage its Fiction - Randy Brown; 8. Usability and Play Testing: The Often Missed Assessment - Scott Warren, Greg Jones and Lin Lin; 9. Change is Constant; The Game is Serious: Managing Change with a Serious Game at One Automotive Company - Kristen Cromer; 10. Learning in Virtual Worlds: Assessment Challenges and Opportunities - Margaret Corbit, Jennifer Wofford and Suzanne Kolodziej; 11. Mitigating the Hawthorne Effect Using Computer Simulations - Shawn Y. Holmes; 12. Endogenous Learning in Multi User Virtual Environments - Dave R. Dannenberg and Michael A. Evans; 13. Art Education Avatars in Action: Learning, Teaching, and Assessing in 3D Virtual Worlds - Lilly Lu; 14. Assessing Learning and Identity in Augmented Reality Science Games - Matt Dunleavy and Brittney Simmons; 15. Semi-virtual Embodied Learning-Real World STEM Assessment - Mina C. Johnson-Glenberg, David Birchfield, Philippos Savvides and Colleen Megowan-Romanowicz; 16. An Open-ended, Emergent Approach for Studying Serious Games - Matthew J. Sharritt

< pour archiver...